Leather Gloves
It has many types of gloves, each one of them produced for a different intention and made from different materials. The gloves protect the external hands of the user against one or more factors, as chemical temperature (high or low), water, products, cutting impurities, objects and other perigos. Some types of glove, however, are made exclusively for aesthetic use and they do not supply great protection. If you would like to know more then you should visit Paulo Coelho. The leather gloves are a traditional type in the measure where the leather is used since the Antiquity due its flexibility, thermal isolation and resistance to the water. Traditionally the leather gloves were made by specialized craftsmen, but today, in general, they are produced in great amounts. These gloves are very efficient for protection against low temperatures and cuts for sharp objects as thorns, wires and claws of animals.
The gloves are made from some together leather parts sewn to create adjustment adjusted for the hand and each finger (some, however, they do not present protection for the fingers). The use of gloves as accessory of feminine fashion initiated has at least 500 years. However, previously, they already possuam a long history as practical equipment for people who carried through arduous manual works or that they lived in regions of cold temperatures. The thickness of the leather, and any additional protection that can be present determines the utility of the glove for different intentions. It enters the gloves special for security promotion in the work environment, the leather gloves today are very used. Industrial activities that understand abrasion risks, light mechanical risks and excoriations will be able to opt to this type of glove. The glove generally is sewn by the internal side, so that the points are not displayed when the glove is dressed, thus becoming the difficult sewing most resistant and of being damaged. As well as in the majority of the other products, the type most common of used leather for the production of gloves is the bovine, even so other types is available? thus as skins of sheep and hart. Currently, also it has an increasing demand for artificial leather, and the quality of the synthetic alternatives is if becoming each better time. The sales in the attacked one of leather gloves represent a great economy for the companies whom they need the same ones for use as equipment of individual protection. In the same way, store of clothes or esportivos articles and motociclismo, for example, also will be able to order gloves in great amounts.
05.15.12Game Companies
The effectiveness of the games of companies; 6. What games of companies teach. Basic characteristics of the games of companies: 1. The games of companies present a simulated environment quesubstitui the elements of the real system not explicitamenterepresentados by people in the games. 2.
All the decision 0 variable are express in the model, emboraalgumas of clear and defined form, while others are only disclosed demodo sufficiently vacant and superficial. 3. They look for to develop the interactions between the participants and the meiosimulado one and of them enters itself, as firms disputing a market. 4. The games of companies, for more complex than are, will be always simpler than the real world. 5. Definition of clear papers, is these structuralized or not; 6.
Clear rules and understood well by the participants; 7. Creation of conditions for attractive and involving game. The company game is, by itself, a process extremely dynamic. Suaflexibilidade allows that the professor can not only adapt it economic and social stendncias, but also to the changes that alegislao obeys. In almost all the games of companies, diferenasentre the groups and participants already are enough for torn-losdiferentes of a course for another one, since the aspects human decomportamento of the members of the groups will be always different, no matter how hard if it tries to standardize them. The phases of a game of companies: 1. Preparation: creation of an adjusted climate, with an exercise, has debated, or same some simulation. Clarification of the objective of the game, as elepode to help the course, the desirable attitude, the attention for certoscomportamentos etc. 2. Instructions: definition of papers, definition of the scene and rules of the game. 3. Assay: in complex games, use of assays becomes, for ' ' aquecimento' ' of the group. 4. The game in itself: the professor and eventual coordinators must acompanharo transcorrer of the game, to observe details of the paraposterior dynamics quarrel and to supply eventual aosparticipantes clarifications and to monitor the course of the game.
05.14.12Personal Communication
The professor today has the paper of mediator-facilitador-entertainer of the education process learning to form critical pupils whom they search to construct its proper one to know. FRES affirms that ' ' the resource current of the technology, the new digital ways: multimedia, the Internet, the telemtica brings new forms to read, to write e, therefore, to think and agir' '. The pupils many of the times already are made familiar to the medias (they are native digital) but do not perceive its educative importance. The simple act to edit a text makes with that the person interprets of different form the text that she uses or that she is producing. The use of the TICs in the pertaining to school environment does not have to be seen as a tool only for presentation of a subject, therefore we use when it we are modified by them e, as many professors how much pupils obtain to improve its knowledge and to acquire new. The professor does not need to become a specialist in TICs so that these technologies are implanted in its lessons. It needs is of incentive, of stimulaton to be able to change its pedagogical action and to have conscience of that it is a facilitador of the knowledge and that the pertaining to school changes leave mainly of the professors. Finishing we can cite MORAN, that affirms that ' ' It has drastic changes in the world of the work.
The companies are substituting all the tasks of routine, previsible, for technological solutions, programs or equipment. (…) People that they know to decide problems, work well in such a way individually as in group that is extremely eficientes' '. Therefore, it is that the pertaining to school environment has that if to innovate and to search in the TICs an allied to form people qualified and that they can supply the necessities of the market of current work. Consideraes final We can perceive that to use the TICs in the pertaining to school environment what we need is of professors stimulated and opened to the new knowledge, that they perceive that its pupils are native citizens of the technologies and are if developing in set with them, discovering to each to press of button a new world, and that it, professor, must lose the distrust to press the button and ruin the machine. Everything starts in the school and with the aid of the professors and the TICs it is that it is spread for the world. Bibliographical references FRES, Jose R.M. Education and Computer science: The relation Man/Machine and the Question of the Cognition? MORAN, Jose Manuel. Challenges in the Personal Communication.
3 ed. So Paulo: Paulinas, 2007-p.10-15. VIEIRA, Fbia Magali Saints. Management of Educative Computer science: according to a systematic thought? temg7/gerinfo.htm (nov/2002) VILARINHO, Sabrina. Brazil team School. < Portuguese. For Regina Dutra Maria. Graduated Social Sciences, teacher of History for the final series of Basic Ensino and of Sociology for Average Ensino of the state net of Minas Gerais and actual tutor of the course of Graduation of Geography for the Unimontes, in the polar region of Pompu.
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